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Genius Hour, a movement of inquiry-based and student-directed activity, allows students to choose and investigate a topic of their choosing. Lee Araoz began facilitating Genius Hour because he wanted to lessen the compliance mode of instruction and increase the energy and motivation of his students. Genius Hour is based on Google’s 20% policy, where employees are permitted to work on something that interests them 20% of the time. This activity allows for the real-world application of 21st century skills such as collaboration, critical thinking, communication, creativity, character, and citizenship. Genius Hour generates innovation, stirs imagination, and creates a genuine excitement about learning. Instead of passively consuming technology, students have the opportunity to actively create it.
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Take a ride on the Student Learning Express as we discuss tips, tools, and strategies educators can use to make the transition from a teacher-centered classroom to a learner-centered one. Learn how to be the Guide on the Ride as you facilitate student-directed learning experiences like Genius Hour, Literature Circles, Learning Menus, and Choice Boards.
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those with the skills to benefit from technology use from those without. Rows of silent students completing digital worksheets on their Chromebooks or iPads is not effective technology integration. Using one-to-one tablets to complete weekly multiple-choice quizzes simply replaces paper, pencils, and grading.
My 2018 online course offerings include the following:
Game-Based Learning: Unleashing the Power of Gaming in the Classroom
Genius Hour: Passion-Based, Technology-Infused Learning
Technology-Infused Discussion Groups: Digital Tools to Enhance Student Discourse
REGISTER for our SPRING session TODAY!!
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If you want to dive deeper into Game-Based Learning to unleash the power of gaming in your classroom, you can take my popular Game-Based Learning online course for in-service or graduate credits.
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