

Get your copy here: 100 No-Nonsense Things that ALL Teachers Should STOP Doing
“The person who learns the most in any classroom is the teacher.
If you really want to learn a topic, then “teach” it. Write a book. Teach a class. Build a product. Start a company.
The act of making something will force you to learn more deeply than reading ever will.”
~ James Clear
“We’ve always done it this way” thinking is counterproductive to the learning process of students in any grade. Participants in this interactive session will learn how to activate a growth mindset and utilize metacognition in their classrooms using a variety of digital tools and strategies.
Click on the image below for my NYSCATE19 presentation slides.
contributed by Shireen Jaffer
As educators, we have all had at least one student approach us with the question, “How will this help me in the real world?”
Every year, teachers are reminded of the academic requirements they must help their students fulfill. These requirements typically involve students taking many tests throughout the year. Accordingly, educators feel pressure to ensuring their curriculum leads to passing test scores.
This pressure can also leave teachers struggling to ensure their lesson plans allow students to apply their learning to their interests in the real world. To help you alleviate this struggle, here are 12 activities for your classroom that encourage interest exploration.
Genius Hour, a movement of inquiry-based and student-directed activity, allows students to choose and investigate a topic of their choosing. Lee Araoz began facilitating Genius Hour because he wanted to lessen the compliance mode of instruction and increase the energy and motivation of his students. Genius Hour is based on Google’s 20% policy, where employees are permitted to work on something that interests them 20% of the time. This activity allows for the real-world application of 21st century skills such as collaboration, critical thinking, communication, creativity, character, and citizenship. Genius Hour generates innovation, stirs imagination, and creates a genuine excitement about learning. Instead of passively consuming technology, students have the opportunity to actively create it.
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